Glossary of Terms

Analysis, Design, Development, Implementation, & Evaluation: A model used in the training industry to identify the steps in creating training material.

Adult Learning Theory
A group of ideas around how adults learn. This takes into account that adults may already have a level of knowledge or accumulated experiences that shape their perception of a particular topic. In online learning, common ideas include allowing learners to go at their own pace, ensuring that training meets their level of knowledge, problem solving, and the inclusion of interactive exercises that help deepen understanding and retention of the concepts.

AICC (Aviation Industry Computer-Based Training Committee)
An international association that developed guidelines and standards for courses that allow the courses to be shared between LMS systems that are AICC compatible.

API (Application Programming Interface)
The specifications used by an interface to allow software programs to communicate with one another.

Asynchronous Learning
Training that can be accessed and completed by multiple users at any time.

Computer-Based Training: An older term commonly used to describe training programs that ran on computers or laptops, but not necessarily on the Internet.

CMS (Content Management System)
A system used for storage of content that allows for indexing, archiving, and access. It can be used for videos, documents, activities and many other course assets that need to be reused in multiple courses or at points within a specific course.

Community of Practice
An informal group that shares information and collective insight, expanding their shared body of knowledge on a given subject.

Being qualified in terms of physical abilities or intellectual capabilities.

Distance Learning
Education and learning provided from a distance including courses by correspondence, DVD videos, text books, video conferencing, online learning, etc.

All forms of electronic learning, ranging from older forms of computer-based training up to new innovations in online training.

Bandwidth friendly software from Adobe used for multimedia, animation, and video. It also allows for interactivity.

FLV (Flash Video)
A file format commonly used for online videos that can be delivered almost instantly over the web. An FLV provides all the same benefits of an MP4 video, but is typically compressed into a smaller file size.

FTP (File Transfer Protocol)
A method for transferring larger files over the Internet.

GUI (Graphic User Interface)
The visual representation of features or functions within a program. This includes icons, images, or symbols. When designed well it can be an extremely intuitive method for creating a user interface.

A link from one object to another over the Internet. Linking a word within a course to a document or a website allows a user to click on the word and open the document or website.

Informal Learning
Any learning that happens outside of structured training, for example the morning discussion about work at the water cooler.

Instructional Analysis
The process of identifying the skills or knowledge needed by the learner to achieve a goal.

SDI (Systematic Design of Instruction)
A model for outlining the stages of course development including Analysis, Design, Development, Implementation, Evaluation (ADDIE) and Maintenance.

ISP (Internet Service Provider)
Any company that supplies Internet service.

Content that can work with other content. Courses or learning elements that can be shared between systems.

LCMS (Learning Content Management System)
An application that can manage courses across multiple users, including the management of course permissions, users roles and rights, course testing and evaluation, as well as the ability to manage individual learning elements and objects across multiple courses, companies, and users.

Learning Environment
Any setting where learning takes place. A physical environment that is conducive to learning.

LMS (Learning Management System)
A program that enables the administration of courses and users including testing, tracking, record storage, and course permissions to locations or users.

Learning through mobile devices such as tablets and smart phones.

Short for MPEG-4 (MPEG: Moving Picture Experts Group, an international standards organization). MP4 is a standard for the compression of audio and video into a digital file that can be viewed on a variety of electronic devices. The output files are versatile and can be used in part or in whole as a video that will play from any website, as a DVD, or within an online course.

Multiple forms of media including text, images, sound, and video.

Online Learning
All learning that occurs online.

Open Source
Any program collectively developed by a community of programmers that is available for use at no cost. The collective efforts of the community work to improve, update, and maintain the program.

The science of education.

PDF (Portable Document Format)
A file format created by Adobe for use across multiple platforms.

A process where the learner identifies his or her own level of skill or knowledge.

Self-Paced Learning
Any learning that takes place where the learner studies the information at any time and at a pace of their preference.

SCORM 1.2 (Sharable Content Object Reference Model 1.2)
A set of standards developed by the office of the US Secretary of Defense. It’s a standard what will allow completed courses to be shared between LMS and LCMS systems that are SCORM 1.2 compliant.

SCORM 2004
A newer version of SCORM based on an API (Application Programming Interface) communication environment. This allows for course branching, enabling courses to become less of more difficult based on the learner’s intermittent test results.

An interactive exercise that allows the learner to virtually experience a situation.

SME (Subject Matter Expert)
A person with a high level of knowledge and/or experience with a particular subject matter.

SWF (Small Web Format – originally Shock Wave Flash)
Similar to FLV and MP4 videos, SWF offers added interactive capabilities. A user can click on parts of the video or image to trigger actions or responses. SWF and HTML5 are commonly used to create interactive exercises.

Synchronous Learning
Learning that happens in sync with an instructor in real time. This includes webinars, live-streaming video, conference calls, or instructor lead online training.

WBT (Web Based Training)
Any training provided over the web.

Any live broadcast that allows for participants to interact online.

If you feel there are inaccuracies with the definitions or important words that we missed from this list, please feel free to contact us.

Contact Us

Your Email (required)

How did you hear about BIS?

Your Message